Actions can also be placed on a timeline, to be triggered at a specific time. Actions are triggered in response to user events, such as mouse clicks or tap gestures, and scene events, such as scene loading or timeline playback completion. Among other things, actions are used to change scenes, control timeline playback, start or stop sounds, or run custom JavaScript functions. ActionsĪctions make your document interactive. Scenes can have many timelines which can play in parallel, and actions are used to control timeline playback. Each scene has a Main Timeline, which is automatically started when the scene is shown. Furthermore, by using motion paths, elements can be animated along arbitrary complex curves. Animations also have different easing effects, different rates of change, such as ease-in, ease-out, ease-in-out, instant, bounce, and linear. AnimationsĪnimations change a property’s value over a period of time they are defined by two keyframes that set the starting and ending values of the property’s animation. Tumult Hype automatically creates animations between any keyframes which have different values. Keyframes define a property’s value at a specific time on a timeline. Properties define, among many things, an element’s location, size, color, borders, or the effects applied to the element. Properties are defined or changed by manipulating elements in Tumult Hype’s scene editor or by changing values in an inspector. Properties are the attributes which define an element’s style, positioning, and auxiliary information. They can be shapes, text, buttons, textured buttons, images, video, HTML widgets. ElementsĮlements are the manipulatable objects in a scene. Actions are used to transition between different scenes. Scenes are analogous to slides in a Keynote or PowerPoint presentation, or to cards in HyperCard. ScenesĮach Tumult Hype document is composed of one or more scenes. The remainder of the user guide will reference these terms, and by sticking with them you’ll be fluent when conversing with other Tumult Hype users. There are seven basic key terms to learn for using Tumult Hype: Scenes, Elements, Properties, Keyframes, Animations, Timelines, and Actions. Click and drag the customizable view handles on the Inspector, Scene and Layouts selector, or the Timeline to arrange Tumult Hype’s as you see fit.Īs you drag a view around, Tumult Hype highlights nearby drop regions. One features unlocked by the Tumult Hype Professional in-app purchase is a customizable user interface. Tumult Hype Professional Interface Customizability These are discussed in depth in the Inspectors chapter. Tumult Hype also provides numerous inspectors for manipulating the document, scenes and elements. To help distinguish between Standard and Professional features, all documentation chapters or sections covering Professional features begin with the following label:Īny chapters or sections without this label cover features available in both Tumult Hype and Tumult Hype Professional. This user guide walks you through the entire product and gives in-depth details on the workings of both Tumult Hype and Tumult Hype Professional.
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